The game has essentially no settings at all, except for audio, with no gameplay options to speak of. The barebones nature of the game doesn’t stop at the art style and world building, either. Any buildings that are present look pasted on and are invariably either empty of characters, exist as inaccessible window dressing or are filled with generically-named NPCs that hardly scream “interact with me.” One World feels more like something that should be on a mobile phone than on a console. There are different kinds of ore available within the game’s mines, but the deposits all look exactly the same. You’d be forgiven for thinking think you’ve just found a rockier kind of area were it not for the little bit of lava at the top. When you find yourself getting excited just to see a rock in a giant field of flat sand, you might start to question the world design just as I did.Įven a volcano featured in the game manages not to feel like a volcano at all due to its flat, shallow design and it certainly isn’t anything like it’s portrayed on the map. If you’ve ever wanted the thrill of visiting a totally flat and lifeless desert, look no further than the one in this game. A feast for the eyes this game is certainly not, with an incredibly sparse world that screams flat and lifeless at the top of its lungs, with limited to super-low quality textures, hardly any vegetation and just miles and miles of wiggly flat paths bound by terraced landscape. The character creator is super bare bones, with hardly any customisation options –gender, skin tone, hair and eye colour are the only things you can change, with minimal choices for each. Unfortunately, once it actually gets started One World leaves a lot to be desired. In order to bring back prosperity it’s up to the player to revive the Harvest Goddess by finding six medallions entrusted to Harvest Sprites that only the player is able to locate. The world has forgotten their agricultural ways because the Harvest Goddess is gone and the Bountiful Soil, fertile land where people lived long ago, has been lost from the world. ![]() The premise and opening moments give me slight Dragon Quest Builders 2 vibes, albeit in a farming setting, and it’s a fairly interesting idea to be sure. ![]() Harvest Moon: One World is set in a world where ‘seeds’ are a mysterious thing only read about in books, where the only vegetables anywhere around are potatoes – and even they are scarce. ![]() Then the first trailer came and left me disappointingly underwhelmed, but I still wanted to give the game a chance and see what joy I would find with it in my hands. Here was a new Harvest Moon game for the Nintendo Switch, and with a title and setup that spoke to a bigger and better experience. When Harvest Moon: One World was announced I let myself get excited. I fell away from the genre for a while, with Stardew Valley bringing me back into the fold, but the entries in the Harvest Moon series that were around that time didn’t intrigue me enough to pick them up. Harvest Moon 2 was the first farming sim I ever played, and I loved its option of a pink-haired female protagonist dearly. When I sit down to a new game I love to be drawn in, to see familiar aspects that I love with new and shiny things thrown in. In a now travel-restricted world, games that provide an avenue for adventure and escape are more valuable than ever.
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